
The Last Missile
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THE LAST MISSILE is a simple 2D physics-based action game where the player controls a missile through space. You must dodge high-velocity debris, maneuver around large asteroids, all while staying in the battlefield (lest you self-destruct automatically). The game attempts to simulate space physics (simulated thrusters, no velocity damping).
Gameplay Video (Youtube, 0:14)
Controls
- W to accelerate (Fires main engine)
- Q/E to rotate (Fires thrusters on opposite sides)
- A/D to strafe (Fires thrusters on the same side)
- ESC to bring up Pause Menu
Note: Keys fire thrusters. Pressing Q and E together activates all thrusters resulting in no motion due to the forces cancelling each other out. Think in terms of "space physics".
Credits
- Music / Sound Effects: Kevin MacLeod/Incompetch, Cell31_Sound_Productions
- Art: NASA/New Horizons
Comments
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It was very rewarding to finally be able to control the missile and blow up the enemy base! The game is straightforward but fun and challenging!
Thanks so much for playing it!
Feels like a complete game with music, cutscene, polished graphics and good controls. Pretty impressive for a Jam project.
Thanks you so much for taking the time to play it. I am glad you enjoyed it!
This a fun little game. I absolutely love the art and theming. The tongue in cheek commentary on war is great. Its a solid 2d physics game. Its a good time!
Easy to learn, hard to master...very kewl game amigos!
Rotating like crazy is the fastest way to desert the battle field is what I've learnt xD, and ofcourse slow and steady wins the race*
The art is fantastic, especially the opening cutscene too, the music fits the vibe ya got going on and what else could you really want? <3
Really awesome piece of work!
Hope you guys are proud! :]
Thanks so much for the feedback <3
Thank YOU for making this awesome game :]!
The controls and vibes are great! Very fun to play